I was a programmer, but everyone on the team knew I wanted to be a game designer (especially considering I had designed and launched SpaceChem by that point). Toward the end of my career at Microsoft I worked briefly on a team inside Microsoft Game Studios making games for Windows Phone 7. Thanks for all the great questions! I'll leave you with one final story, which I don't think I've ever told before: it's time to ask me ANYTHING!ĮDIT: It's been 10 hours, so we're probably done here. We just released Infinifactory, which was previously in Early Access and is now available on Steam! That's merely the occasion, though. MetaboSIM, HabiTactics, and FAKTR, three educational games for tablets, two of which involve pooping as a game mechanic. TIS-100, an absolutely inexplicable game about assembly language programming that includes a 14-page manual instead of a tutorial. Infinifactory, a snazzy 3D factory-building game that plays like a version of SpaceChem that wasn't made by an asshole. Ironclad Tactics, a card-based tactics game that nearly bankrupted us. SpaceChem, a programming game about fake chemistry that somehow made enough money to fund a game studio. Infiniminer, the game that started the "block game" genre without making any money whatsoever. Over the past seven years I've worked on a bunch of interesting indie games, like: I'm Zach Barth, the creative director of the game studio called Zachtronics.
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